Despite there being no show today, I thought I'd stay on topic. That is to say, my topic is nothing. Specifically, the nothing you get when you don't have a session of your favorite roleplaying game, and end up having to skip one or more meetings.
As we all know, games can cancel for several reasons. Maybe the GM has something come up that they can't avoid, or maybe too many players call out of the game for the GM's liking, or it could even be a planned absence as people go to take a vacation or just a break from the game.
However, we should be careful of a break in regularly scheduled gameplay. if an exception can be made once, it can be made many times, and if that happens you quickly end up just not having a game altogether.
That said, here are a few handy tips to help prevent campaigns falling apart over breaks and keeping continuity going despite an absence.
I'm sure there are many other good tips for dealing with this situation, but these are the ones that I make use of and that come to my mind when writing this. Hopefully it helps you moving forward with your own games. And if any players are reading this, do your best to make sessions, and if there's an absence, try to get those conversations going with your GM and fellow players so that people stay engaged and so that you can transition smoothly into the next session.
I hope you enjoyed this and the rest of the content by Digital & Dice. For more on a related topic, see my personal blog for the post "Keeping the Hype Alive." Until next time... Game on Internets!
- Draconick, Digital and Dice Contributor.
I, Nick “Draconick” Johnson, am a writer and roleplaying enthusiast with over ten years of experience in various tabletop roleplaying games both as a player and as a GM. I am also somewhat involved in other forms of tabletop gaming such as wargaming, board games, and card games. It is my hope that by creating and maintaining this website that I can share my unique take on all things within our hobby and to foster a community of like-minded individuals.