In today's episode of the Digital And Dice Podcast, our hosts discussed montoype parties. They went over how various groups might perform, as well as some of the chellenges of running a game for a monotype party. However, I'd like to spend some time dealing with the opposite- running as a monotype something.
Honestly, this is somewhat common. If the action of your game puts the players up against undead or demons or some other entity, you might be tempted to use this to the exclusion of other types of enemies or encounters. While this does keep the game somewhat focuses on your chosen plot, it can make encounters pretty stale. If your antagonists are skeletons, maybe find a way to mix it up by having some skeletons of nonhuman creatures come into play. Or better yet, find some other enemy types to intersperse between the plot-centric action, such as bandits on the road, or a powerful dragon who might be guarding an item needed to defeat the skeletal armies.
The reasons for this are many and varied, as your encounters should be. Taking my previous example of undead, certain characters might be more predisposed to being successful against them, such as a Cleric with their Turn Undead ability. While it's great to make use of this and give them a moment to shine, if this becomes commonplace, those with abilities that aren't specifically specialized for this might feel left out or end up being less effective.
Another bad example of this is focusing your games solely on combats. I have written on this several times before, and our wonderful hosts have brought it up in the past, but engaging solely in combat can be detrimental to other aspects of the game. Allowing for some roleplaying, traps, or puzzles can spice up your games with added variety, appealing to a broader range of tastes and making it a more fun and fulfilling experience for those involved.
Don't get me wrong, it's great to have a clear purpose in mind. If you want to run a campaign about a demonic invasion of your world, great. It's a pretty common trope, and it's been done really well by many in the past. But think about how to make your game more fully developed as a game by branching out into other areas, that way everyone can find something they enjoy and have their time to shine.
I hope you enjoyed this and the rest of the content by Digital & Dice. If you want to read more in relation to today's show topic, you should go check out my article "Monoclass Parties" on my personal blog. Until next time…Game on Internets!
- Draconick, Digital and Dice Contributor
I, Nick “Draconick” Johnson, am a writer and roleplaying enthusiast with over ten years of experience in various tabletop roleplaying games both as a player and as a GM. I am also somewhat involved in other forms of tabletop gaming such as wargaming, board games, and card games. It is my hope that by creating and maintaining this website that I can share my unique take on all things within our hobby and to foster a community of like-minded individuals.