Welcome back everyone. Today I thought I'd go a little farther in our look at Call of Cthulhu characters by looking at a popular optional rule that a lot of GMs use. These are experience packages.
The experience packages are ostensibly for experienced investigators. These characters have undergone certain life changing events that affect who they are as a person. They generally provide some skill points, as well as a few other unique features, and often have some conditions that must be met to qualify for them.
Again, I'll remind you that these are optional rules, to be used at the discretion of the GM. That said, I feel they're great for newer players. They allow people to play some pretty iconic character tropes for setting, and give people a bit of a boost, which is helpful for newer players who might otherwise fail a lot of rolls because they didn't allocate their skill points in the best way. Having that extra pool of skill points can make a huge difference, and not getting a sanity loss from mundane things can be incredibly useful so that those sanity-shattering moments of dealing with the mythos are all the more impactful. Rule for these starting packages can be found in the Investigator's Handbook for interested players.
I hope you enjoyed this and the rest of the content by Digital & Dice. For more from me, feel free to check out my personal blog. Until next time…Game on Internets!
- Draconick, Digital and Dice Contributor
I, Nick “Draconick” Johnson, am a writer and roleplaying enthusiast with over ten years of experience in various tabletop roleplaying games both as a player and as a GM. I am also somewhat involved in other forms of tabletop gaming such as wargaming, board games, and card games. It is my hope that by creating and maintaining this website that I can share my unique take on all things within our hobby and to foster a community of like-minded individuals.