Hey everybody. I know the past few weeks I've been tackling stuff from other systems, but I'm sure many of you hang around for D&D related content. So I'll drop back into that for today with a short article. Call it a short rest from exploration of other systems.
Speaking of short rests, we're going to cover D&D's rest system. Players can take a short or long rest for a variety of benefits, such as healing or recovering spent spell slots. So here's a look at the differences between them.
Short Rest- You can spend hit dice for as many levels as you have. Doing so allows you to heal for that amount (after adding CON mod to each roll.) Some characters, like Warlocks, regain spell slots on a short rest. In the base rules, this takes an hour of light activity.
Long Rest- You heal all lost hit point. You also regain those hit dice you spent on the short rests earlier, but only as many as half of your level. Most classes recharge their abilities on a long rest, like a Wizard's spells. You can't benefit from multiple long rests within a 24 hour period. A single long rest takes 8 hours, 3/4 of which must be spent in sleep unless otherwise specified (looking at you, elves.) If the rest is interrupted by an hour or more of adventuring activities, you gain no benefit from the rest, and have to start over.
Take rests as needed, especially if you lack a healer. Spell slots and abilities are finite resources, and they get depleted over time. D&D 5e is actually built with this in mind. Adventuring is designed to be a war of attrition, not a single deadly strike. Between long rests, the Dungeon Master's Guide advises about 6 encounters of moderate to difficult challenge. If you rest more frequently, you'll be able to better tackle these challenges, since your resources will recharge. Because you don't want to be facing a troll, only to have used your last fireball in a previous fight.
I hope you enjoyed this and the rest of the content by Digital & Dice. For more from me, feel free to check out my personal blog. Until next time…Game on Internets!
- Draconick, Digital and Dice Contributor
I, Nick “Draconick” Johnson, am a writer and roleplaying enthusiast with over ten years of experience in various tabletop roleplaying games both as a player and as a GM. I am also somewhat involved in other forms of tabletop gaming such as wargaming, board games, and card games. It is my hope that by creating and maintaining this website that I can share my unique take on all things within our hobby and to foster a community of like-minded individuals.