Roleplaying games are inherently social to some degree. You gather multiple people around a table to play together, and the party works together to succeed at the encounters that come before them in the course of the game. Often, this happens as a result of people working independently towards the same goal, such as with the wizard shooting a lightning bolt at the enemy and the fighter hitting it with her axe. Both efforts work towards the same goal of killing the enemy. But when we act independently in this fashion, we sometimes ignore the finer points of the teamwork that is possible if we interacted more closely with out party members.
Sometimes our character's skills and abilities can synergize with other members of the party to create something more effective than we could do operating alone. the simplest example of this is buffing via spells or abilities. Increasing the statistical effectiveness of a character might be a better use of your action than doing something relatively minor on your own. For example, sometimes making sure that the primary damage dealer can land a critical shot at a key moment. Even those without spells or similar abilities have options. Defaulting to D&D as I often do, a player can always take the help action to confer advantage on the next attack that the helped character makes. And there are even simple and creative combos out there like throwing lantern oil on an enemy and having somebody with a torch or a caster with a fire spell ignite it on their turn for additional damage.
Synergy need not be confined to combat though. Players can have crafts and skills that play off of one another, such as a leatherworker and a blacksmith working together to outfit the entire party at the cost of materials and time instead of hard-won coin. Or in the case of diplomacy, engaging in a sort of "good-cop, bad-cop" routine to manage negotiations with NPCs.
When playing any TTRPG, I encourage you to work with the other players at the table to find the most effective solution and not always be worried about "what can I do?" without considering what others in your party can do with your help. Ultimately, TTRPGs are cooperative. Remember that and play to that. Teamwork and cooperation can go a long way.
I hope you enjoyed this and the rest of the content by Digital & Dice. Until next time…Game on Internets!
- Draconick, Digital and Dice Contributor
I, Nick “Draconick” Johnson, am a writer and roleplaying enthusiast with over ten years of experience in various tabletop roleplaying games both as a player and as a GM. I am also somewhat involved in other forms of tabletop gaming such as wargaming, board games, and card games. It is my hope that by creating and maintaining this website that I can share my unique take on all things within our hobby and to foster a community of like-minded individuals.